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	<title>n8o &#187; Adobe</title>
	<atom:link href="http://n8o.org/tag/adobe/feed/" rel="self" type="application/rss+xml" />
	<link>http://n8o.org</link>
	<description>the geeks sandbox</description>
	<lastBuildDate>Tue, 03 Apr 2012 13:57:23 +0000</lastBuildDate>
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		<title>Installing Flash Media Server 4.5 on Ubuntu 11.04</title>
		<link>http://n8o.org/installing-flash-media-server-4-5-on-ubuntu-11-04/</link>
		<comments>http://n8o.org/installing-flash-media-server-4-5-on-ubuntu-11-04/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 14:38:43 +0000</pubDate>
		<dc:creator>n8o</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Streaming]]></category>

		<guid isPermaLink="false">http://n8o.org/?p=397</guid>
		<description><![CDATA[A few weeks ago FMS 4.5 was released. While reading through the system requirements it stated once again that it only supported running on Windows, Redhat and CentOS. Unfortunately for me I only develop on a mac and a ubuntu machine. In the past I had to use a script from this blog post to get FMS [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago FMS 4.5 was released. While reading through the <a href="http://www.adobe.com/products/flashmediastreaming/systemreqs/">system requirements</a> it stated once again that it only supported running on Windows, Redhat and CentOS. Unfortunately for me I only develop on a mac and a ubuntu machine. In the past I had to use a <a href="http://www.markusbe.com/2009/09/installing-flash-media-server-on-ubuntu-linux/">script from this blog post</a> to get FMS 3.5 installed.</p>
<p>So I decided to give it a try. To see if I could in fact get the server up and running on my ubuntu machine. To my surprise, the standard install scripts worked flawlessly.</p>
<p>Here are the steps:</p>
<ol>
<li><a href="http://www.adobe.com/go/tryflashmediaserver">Download</a> the development server</li>
<li>unzip FlashMediaDevServer_4_5_all.zip</li>
<li>cd [path_to_unzipped_files]/linux</li>
<li>tar -zxvf FlashMediaServer4.5_x64.tar.gz</li>
<li>cd FMS_4_5_0_r297</li>
<li>sudo ./installFMS</li>
<li>follow the onscreen instructions</li>
<li>point your browser to your machines IP address.</li>
</ol>
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		<item>
		<title>Creating an app for the Playbook.</title>
		<link>http://n8o.org/creating-an-app-for-the-playbook/</link>
		<comments>http://n8o.org/creating-an-app-for-the-playbook/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 15:49:05 +0000</pubDate>
		<dc:creator>n8o</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Air]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://n8o.org/?p=388</guid>
		<description><![CDATA[Back a few months ago at max. BlackBerry announced they would be giving away free PlayBooks to developers who develop an application for their platform. I for one am all about free stuff. So I set out to develop a tool that I thought would be useful and I would use regularly. The app I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://n8o.org/wp-content/uploads/2011/02/Screenshot.jpg"></a><a href="http://n8o.org/wp-content/uploads/2011/02/Screenshot.jpg"><img class="alignleft size-medium wp-image-389" style="margin: 10px;" title="Screenshot" src="http://n8o.org/wp-content/uploads/2011/02/Screenshot-300x175.jpg" alt="" width="300" height="175" /></a><br />
Back a few months ago at max. BlackBerry <a href="http://us.blackberry.com/developers/tablet/playbook_offer.jsp">announced</a> they would be giving away free PlayBooks to developers who develop an application for their platform. I for one am all about free stuff. So I set out to develop a tool that I thought would be useful and I would use regularly. The app I decided to create was a programming calculator.</p>
<p>Today the application is finally complete and has been <a href="http://appworld.blackberry.com/webstore/content/28934?lang=en">accepted into the app store</a>.</p>
<p>While creating this app I used the latest version of <a href="http://labs.adobe.com/technologies/flashbuilder_burrito/">Flash Builder Burrito</a>. I found it a lot easier to use vs Flash Builder 4. The new built-in mobile wizards and device simulators were very helpful. Also the flex framework really worked great with layout and positioning as it always does. The only real gotcha with flex was how skinning works on mobile devices vs desktop apps. Everything else was a breeze.</p>
<p>Thanks Adobe and Blackberry for making such great tools that work!</p>
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		<item>
		<title>HTTP Video Streaming</title>
		<link>http://n8o.org/http-video-streaming/</link>
		<comments>http://n8o.org/http-video-streaming/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 16:54:08 +0000</pubDate>
		<dc:creator>n8o</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Adaptive Streaming]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[HTTP Streaming]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Move Networks]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Streaming]]></category>

		<guid isPermaLink="false">http://www.n8o.org/?p=97</guid>
		<description><![CDATA[So over the weekend I&#8217;ve been playing around a little bit with HTTP video streaming. A lot of the newer video streaming technologies are starting to focus around HTTP + Adaptive streaming. The reason for this is because HTTP based streaming can scale very easily and Adaptive streaming can adjust very easily client restrictions such [...]]]></description>
			<content:encoded><![CDATA[<p>So over the weekend I&#8217;ve been playing around a little bit with HTTP video streaming. A lot of the newer video streaming technologies are starting to focus around HTTP + Adaptive streaming. The reason for this is because HTTP based streaming can scale very easily and Adaptive streaming can adjust very easily client restrictions such as bandwidth and hardware capabilities.</p>
<ul>
<li>Microsoft (Silverlight) &#8211; supports both HTTP and Adaptive streaming with their <a title="Smooth HD" href="http://www.smoothhd.com/">SmoothHD</a>.</li>
<li> Adobe (Flash) &#8211; supports <a title="Stream Flash HD" href="http://www.streamflashhd.com/">Adaptive streaming</a> and will be supporting HTTP streaming in <a title="Flash Player 10.1" href="http://labs.adobe.com/technologies/flashplayer10/">FP 10.1</a></li>
<li> Apple &#8211; supports <a title="HTTP Live Streaming" href="http://developer.apple.com/iphone/library/documentation/NetworkingInternet/Conceptual/StreamingMediaGuide/Introduction/Introduction.html">HTTP and Adaptive streaming</a> in Safari and on the iPhone.</li>
<li> <a title="Move Networks" href="http://www.movenetworks.com/">Move Networks</a> &#8211; One of the first to support both HTTP and Adaptive streaming.</li>
</ul>
<p>So in my attempt to better understand the world of streaming I ended up playing around with apples solution to live video streaming. Thanks to a few great <a title="HTTP Live Streaming" href="http://www.ioncannon.net/projects/http-live-video-stream-segmenter-and-distributor/">articles</a> at <a title="IONCANNON" href="http://www.ioncannon.net/">IONCANNON</a>, I was able to create a little streaming application that would dynamically load video into Safari and onto the iPhone. Very cool stuff. I plan on working with what he created already and getting it to work with my other little <a title="HDHomeRun" href="/side-projects/updates/#hdhr">side project</a>.</p>
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		<item>
		<title>Adobe Social</title>
		<link>http://n8o.org/adobe-social/</link>
		<comments>http://n8o.org/adobe-social/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 21:17:12 +0000</pubDate>
		<dc:creator>n8o</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Air]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Social Media]]></category>

		<guid isPermaLink="false">http://www.n8o.org/?p=30</guid>
		<description><![CDATA[So I&#8217;ve been looking into the new Adobe Social API for a little application I&#8217;ve been planning on working on. One of the things I hate is trying to update my avatar / icon on all of these different social media sites. So I&#8217;m planning on making a simple Adobe Air application that I can [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-31" title="supportednetworks" src="http://www.n8o.org/wp-content/uploads/2009/11/supportednetworks.jpg" alt="supportednetworks" width="326" height="50" /></p>
<p>So I&#8217;ve been looking into the new <a title="Adobe Social" href="http://labs.adobe.com/technologies/social/">Adobe Social</a> <a href="http://help.adobe.com/en_US/FPS/Social/1.0/index.html">API</a> for a little application I&#8217;ve been planning on working on. One of the things I hate is trying to update my avatar / icon on all of these different social media sites. So I&#8217;m planning on making a simple <a title="Adobe Air" href="http://www.adobe.com/products/air/">Adobe Air</a> application that I can add an image to, resize and then upload to all the social media sites I use. The only problem is from what I understand is that the Social API will only work from a valid domain that you setup and will not work from localhost. So as a result this new API is incompatible with AIR. Oh well. Shouldn&#8217;t be to hard to figure out all of the different API&#8217;s for uploading to a bunch of different site. Right?</p>
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